I think for fighting games, nothing could touch the Sega Saturn. Look at this library: Battle Arena Toshinden Remix X-Men: Children Of The Atom Street Fighter Alpha: Warrior's Dreams Night Warriors: Darkstalkers' Revenge Virtua Fighter 2 Virtua Fighter Remix Fighters MegaMix Golden Axe: The Duel Robo Pit Primal Rage Criticom Marvel Super Heroes vs. Street Fighter Virtual-On: Cyber Troopers Fighting Vipers King Of Fighters 95 Virtua Fighter Kids Street Fighter Alpha 2 Dragonball Z: Idainaru Densetsu Mortal Kombat Trilogy King Of Fighters 97 Rise 2: Ressurection Battle Monsters Pocket Fighter Galaxy Fight Mortal Kombat II Dark Legend Street Fighter Collection Ultimate Mortal Kombat 3 Last Bronx ......and that's not even the HALF of it. The Sega Saturn had loads of fighting titles, and this is why: "If used correctly the quadrilateral rendering of the Saturn would show less texture distortion than was common on Playstation titles, as demonstrated by several cross-platform titles such as Wipeout and Destruction Derby. The quadrilateral-focussed hardware and a 50% greater amount of video RAM also gave the Saturn an advantage for 2D game engines and attracted many developers of RPGs, arcade games and traditional 2D fighting games. Two different RAM cartridges were released for the system, a 1 MiB RAM cart by SNK for King of Fighters '95 and a 4 MiB RAM cart by Capcom for X-Men vs. Street Fighter. Both companies were known back then for their sprite-based 2D competitive fighting games and many of their subsequent games utilized their respective cartridges." So basically, it had an engine that made fighting games, especially 2D ones, the closest to the arcade versions than any of the other ports. The Sega Saturn versions were so superior that they were even better than Playstation 2's ports of games like Street Fighter Alpha 2; released a decade earlier on the Saturn. Not only did Saturn have great 2D fighters, they also featured revolutionary 3D fighters like Virtua Fighter. It's controllers were also very suited for fighting games, , and the analog control pad made that "arcade" feel even closer to home.