2 rounds 48 bars RWZ rules. Flips allowed. checky check. Since I'm a gentleman, I'll let the lady--that's you Ms. Bloodgang--choose the order. 1-2-2-1 or 1-2, 1-2. Good luck. Here's the RWZ Guideline: The standout feature of the RWZ Guideline is THE CHALLENGE FEATURE. There are two forms of Vote Challenges. No challenge can be longer than 12 written lines in paragraph form. All categories are judged by the definition of the category. So if someone thought your flow was equal to someone else's flow...but the other guy had say a 2 syllable rhyme scheme and you had a 4 syllable rhyme scheme or compound rhyme scheme greater than 2...your flow is BETTER [ as long as it's still smooth and rhythmic ] because it's harder to keep a smooth flow with a greater syllable count, and it takes more skill to do so with power, proper vocab, creativity, etc. One of the harder things to judge is say...Punchlines. There are clear definitions for what constitutes a punchline, but everybody has their own subjective flava on that. So nobody can IGNORE something that's a punchline according to the rule definition, nobody can call it filler...but everyone has their preferences so a particular style of punch will be voted by one person as ill and another person will think it's trash, and that's just how it is. Gun bars are punchlines. Swag n flow bars are punchlines. Personals are punchlines. Everyone has their preferences, and ALL preferences are equally valuable. The REAL QUALITY LYRICIST can put almost every style of punch in a single verse. A verse with a variety of punches in it should be given the punchline category over a verse with only a single kind or a limited variety of punches in it. You can do a CATEGORY CHALLENGE...as in, you disagree with the votes or vote cast in a specific category. Say...you didn't think you lost the Punchline category. We look at the definition of punchlines, cite the bars you thought won you the category, your opponent is allowed ONE RESPONSE to your challenge if your opponent opposes your position. The voters may choose to justify their votes with ONLY ONE RESPONSE NO LONGER THAN 12 LINES. Then the mod is called in to arbitrate. If 3 or more categories are successfully challenged? A VOTE CHALLENGE can be issued...and that could change the vote against you to either a null vote or a vote for you. Moderator's discretion. The moderators have to be fair and unbiased. The RWZ Mods are Jason Anthony and Lyrical Priest Quote: Originally Posted by DethStryque B) 23 categories to judge battles. - Opener: The power of the first two bars in ya verse - Flow: how smooth and unbroken the rhythm and rhymes are - Word play: The witty exploitation of the meanings and ambiguities of words, esp. in puns. It must make sense when written AND spoken. No textcee wordplay. - Name play: witty exploitation of the meanings and ambiguities in names. It must make sense when it's written AND when it's spoken, no "textcee" nameplay - Rhyme Scheme: The ordered pattern of rhymes. The more sophisticated the rhyme scheme, the more creatively placed areas in a rap that bars rhyme? Th The more advanced the rhyme scheme. Rhyme scheme - Wikipedia, the free encyclopedia - Multis: rhymes that contain two or more syllables,Multisyllabic rhyme is used extensively in hip-hop, is considered a hallmark of complex and advanced rapping Inners: rhymes that happen near or at the center of a bar - Punches: Definitions for punch′ line`(n )the climactic phrase or sentence in a joke speech humorous story or rap that produces the desired effect. That means that BOAST punchlines, KNOWLEDGE punchlines, FIGHTING WORDS/THREATS, descriptive violence, etc etc are also punchlines and must be credited as such. Anything that attacks the opponent, and/or gives props to the rapper that's rapping, is a punchline and must be considered as such. - Personals: Diss punchlines that can be directed only at a specific person, and oftentimes include disses aimed at something that the person has done, something they wear, their voice, mannerisms, etc. - Humor: Bars that have the quality of being amusing or comic, esp. as expressed in literature or speech. -Knowledge: This is probably the most powerful and most overlooked area in rap battles. The greater your knowledge base and the more effectively you apply it, the better your rap is and the harder it is to craft a rap like that. Raps showing a thorough grasp of common and uncommon subjects deserve to receive higher marks than those that don't, and this Guide knows and respects that fact. -Themes: You know how rappers could select a sport or whatever and draw punchlines visuals wordplays metas etc built around those? In the URL this idea is mistakenly called "schemes". A more accurate word is "themes". - Vocabulary: The use of words that clearly get your meaning across; however the more unusual the words used that STILL get the meaning across clearly? The better the vocabulary. Vocab isn't an excuse to use big words to confuse the crap outta anybody; vocab should make your meaning more clear. Your intentions more precise. - Flips (in 2 round battles): The skill and art of turning a punchline, word or phrase that your opponent used on you back on your opponent - Attitude: the swag, ferocity, threats, intensity and energy of a rap. Street rappers and ganxta rappers often excel in this area. - Realness: When a rapper speaks about real life events and circumstances then brings them home in the rap being spit by applying those events to the opponent. URL rappers do this alot when they speak about the character of the person they're facing. - Metaphors: A figure of speech in which a word or phrase is applied to an object or action to which it is not literally applicable. [ ex: my faith is a rock ] A thing regarded as representative or symbolic of something else, esp. something abstract. .